Mensajes en el blog

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Autor Audri Phillips Última actualización 03/07/2019 - 20:08
Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 20/11/2019 - 09:00
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Game On!

Autor Última actualización 09/05/2019 - 21:50
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Autor Jeffrey M. (Intel) Última actualización 08/10/2019 - 18:20
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 13/11/2019 - 21:19
Article
Article

Legacy OpenCL™ Runtimes for Intel® Processors

Please see the new portal for OpenCL™ deployments prior to accessing this legacy content.

Autor MICHAEL C. (Intel) Última actualización 12/08/2019 - 16:28
Mensajes en el blog

OpenVINO™ on the PC - The Prelude

While getting my hands dirty with OpenVINO™ and UP2 on the Edge, I got

Autor Rishabh Banga Última actualización 11/01/2019 - 14:05
Article

Unity* x86支持资源中心

 

Autor Mitchell L. (Intel) Última actualización 19/03/2020 - 21:50