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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Autor Royce Fernald (Intel) Última actualización 07/06/2017 - 09:27
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Autor Última actualización 24/01/2018 - 12:12
Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
Autor Última actualización 07/07/2019 - 19:35
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
Autor admin Última actualización 07/06/2017 - 10:15
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Autor Última actualización 24/01/2018 - 12:12
Article

Video Frame Display Synchronization

by Dan H. Nowlin, Intel Corporation

Autor Dan Nowlin (Intel) Última actualización 24/05/2018 - 18:21
Article

Carry Small, Game Large

Autor Última actualización 09/05/2019 - 13:08
Mensajes en el blog

Solitude and Zombies: Waking up to a New Gaming Industry

 

Autor Roger Chandler (Intel) Última actualización 11/06/2019 - 21:22