Mensajes en el blog

Solitude and Zombies: Waking up to a New Gaming Industry

 

Autor Roger Chandler (Intel) Última actualización 11/06/2019 - 21:22
Article
Article

Hot Shots* Warps Conventional Touch Gaming

By William Van Winkle

Autor admin Última actualización 10/03/2019 - 23:40
Article

Enter the Wormhole

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Autor admin Última actualización 10/03/2019 - 23:40
Article

Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Autor Última actualización 29/05/2018 - 09:28
Mensajes en el blog

Archived - Gesture Control and the Next Wave of 3D Cameras

Within the last five years, the field of Natural User Interfaces (NUIs) has been revolutionized by the influx of new devices onto the market. These devices allow users to interact directly with a user interface using gestures or speech, for example. This article looks at the extent to which this type of control is both intuitive and comfortable.
Autor Martin Förtsch (Blackbelt) Última actualización 23/06/2019 - 19:20
Article

Windows* 8 Sensors Sample Application – A Ball in Hole Game Whitepaper

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Autor Última actualización 16/09/2019 - 15:39
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Autor Gael H. (Blackbelt) Última actualización 21/09/2019 - 21:29