Article

Windows* 8 Store App – Motion-based app sleep prevention Sample

Lana N. Lindberg, Software Applications Engineer for the Intel® Atom ™ Processor

Autor Última actualización 15/11/2019 - 14:10
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Autor Gael H. (Blackbelt) Última actualización 15/11/2019 - 14:10
Article

Hot Shots* Warps Conventional Touch Gaming

By William Van Winkle

Autor admin Última actualización 15/11/2019 - 14:10
Article

Hot Shots* 为传统触控游戏带来变形效果

By William Van Winkle

Autor admin Última actualización 15/11/2019 - 14:10
Article
Article

Developing Windows* 8 Desktop Touch Apps with Windows* Presentation Foundation

By Bruno Sonnino

Autor admin Última actualización 15/11/2019 - 14:10
Article

Implementing multi-user multi-touch scenarios using WPF in Windows* 8 Desktop Apps

Downloads

Implementing multi-user multi-touch scenarios using WPF in Windows* 8 Desktop Apps [PDF 602KB]

Autor Meghana R. (Intel) Última actualización 15/11/2019 - 14:10
Article

Mouse / Touch Mode Detection on Windows® 10 and Windows* 8

Download Code Samples

Autor Seung-Woo Kim (Intel) Última actualización 15/11/2019 - 14:10
Article

Using JavaFX to Implement Multi-touch with Java* on Windows* 8 Desktop

Documentation for developers interested in multi-touch support in Java applications running on Windows 8 systems.
Autor Meghana R. (Intel) Última actualización 15/11/2019 - 14:10
Article

Windows* 8 Sensors Sample Application – A Ball in Hole Game Whitepaper

Download PDF
Autor Última actualización 20/11/2019 - 07:55