Article

Archived - Get Ready for Intel® RealSense™ SDK Universal Windows* Platform Apps

The much anticipated Intel® RealSense™ SDK support for developing Universal Windows Platform (UWP) apps has arrived in SDK R5 (v7), and this article will help get you started using the software components, samples, and documentation you’ll need for developing UWP apps that use the Intel® RealSense™ camera (SR300).
Autor Bryan B. (Intel) Última actualización 15/11/2019 - 14:10
Article

Archived - RealPerspective: Head Tracking with Intel® RealSense™ Technology

RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any...
Autor Yaz Khabiri (Intel) Última actualización 20/11/2019 - 07:26
Article

Archived - UX Best Practices for Intel® RealSense™ Camera (User Facing) - Technical Tips

The six short technical videos featured in this article help you implement UX best practices when developing software for the Intel RealSense user facing cameras (F200 and SR300) that uses the software and hardware for best effect. Topics covered include Boundary Boxes, Capture Volume, Interaction Zone, Occlusion, Speed and Precision, and World Space.
Autor Última actualización 30/05/2018 - 07:00
Article

Archived - A Developer’s Guide To Intel® RealSense™ Camera Detection Methods

This paper provides an overview of some key aspects in developing Intel® RealSense™ applications that are portable across the different front-facing cameras: Intel® RealSense™ cameras F200 and SR300. It also details several methods for detecting the set of front- and rear-facing camera devices featured in the Intel RealSense SDK.
Autor Última actualización 13/12/2018 - 14:15
Article

Archived - A Comparison of Intel® RealSense™ Front-Facing Camera SR300 and F200

This article compares the new SR300 camera, which is the second generation front-facing Intel® RealSense™ camera, to the older F200 model. SR300 improvements include an infrared (IR) laser projector system, Fast VGA infrared (IR) camera, and a 2MP color camera with integrated ISP. The SR300 model uses Fast VGA depth mode instead of native VGA depth mode that the F200 model uses. Read on for all...
Autor Nhuy L. (Intel) Última actualización 13/12/2018 - 14:15
Mensajes en el blog

Archived - Interview with Developer at Global Game Jam Yogyakarta: Creating Intel® RealSense™ Game within 48 Hours

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Autor Aulia F. (Blackbelt) Última actualización 30/05/2018 - 07:08
Article

Archived - Coding for 2 at Once - Intel RealSense User Facing Cameras

Making applications with Intel RealSense technology compatible with multiple generations of Intel RealSense 3D Cameras (F200 and SR300)
Autor Última actualización 30/05/2018 - 07:00
Mensajes en el blog

Archived - Intel® RealSense™ SDK Changes for User-Facing Cameras

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Autor Última actualización 30/05/2018 - 07:00
Article

Archived - Best Coding Practices & Tips - Intel® RealSense™ based applications

Tips and best practices for writing applications featuring Intel® RealSense™ technology.
Autor Última actualización 30/05/2018 - 07:00
Article

Archived - Face Tracking with JavaScript* and the Intel® RealSense™ SDK

This article shows how to use the Intel RealSense SDK's face tracking functionality to gather the bounding box and nose point data of a user, for potential control and/or in-game avatar application (for example, using the nose to target, the player’s head essentially becomes the joystick, or having the player’s character in-game reflect their movement capitalizes on the atypical interface to...
Autor Última actualización 30/05/2018 - 07:00