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We Are Go for Haswell!

You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.

Autor Wendy B. (Intel) Última actualización 10/03/2019 - 22:08
Mensajes en el blog

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Autor Última actualización 10/03/2019 - 22:08
Mensajes en el blog

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Autor Mitchell L. (Intel) Última actualización 10/03/2019 - 22:08
Video

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

Autor admin Última actualización 10/03/2019 - 21:23
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

Autor Última actualización 18/09/2018 - 14:30
Article

Innovative Media and Video Solutions Showcase

With Intel media software tools, media/video solutions providers can create inspiring, innovative new products that capitalize on next gen capabilities like HEVC, high-dynamic range (HDR) content delivery, video security solutions with smart analytics, and more. Check these out. Envision how your company can use Intel's advanced media tools to re-invent new solutions for the media and...
Autor Brenda C. (Intel) Última actualización 24/05/2018 - 16:42
Mensajes en el blog

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Autor Gael H. (Blackbelt) Última actualización 30/05/2018 - 07:40
Article

在配有英特尔® Iris™ 显卡的系统上通过优化对 Just Cause 3 进行增强

Multiple optimizations throughout the rendering pipeline made laptop gameplay on systems with Intel Iris integrated graphics almost on a par with leading platforms such as PS4* and Xbox* 1. Many of the optimizations described here benefit not just systems with integrated graphics, but also high-end systems with discrete graphics cards. All systems benefit from better balancing CPU and GPU...
Autor Antoine Cohade (Intel) Última actualización 24/01/2018 - 12:12
Article

利用 Skull Canyon 建造一台街机游戏机

大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

Autor Última actualización 29/03/2019 - 14:28
File Wrapper

Taking Advantage of Intel® Graphics with OpenCL*

Autor Jeffrey M. (Intel) Última actualización 19/05/2017 - 16:18