Mensajes en el blog

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Autor Matthew Fife (Intel) Última actualización 06/07/2019 - 20:30
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Autor Última actualización 06/07/2019 - 20:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 06/07/2019 - 20:30
Mensajes en el blog

ANN: First new blog post in quite some time, back in Intel Game Development.

Introducing the GAME team at Intel who work with third-party gaming ISVs to use newest Intel HW features, in the nexus between hardware and software.
Autor philip-taylor (Intel) Última actualización 10/10/2019 - 14:54