Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Updated DirectX* 11 Sample Available!!!
This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.
This sample demonstrates two ways to take advantage of early Z rejection.
This sample demonstrates the use of instancing to limit the number of draw calls to minimize driver overhead and maximize hardware efficiency.
GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
CPU Animation Intel Corporation Features / Description