Mensajes en el blog

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Autor Mitchell L. (Intel) Última actualización 23/06/2019 - 19:11
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22
Article

Forward Clustered Shading

 

 

Autor Última actualización 13/11/2019 - 21:19
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Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Autor Última actualización 20/11/2019 - 07:33
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 20/11/2019 - 09:00