Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Autor admin Última actualización 31/07/2019 - 14:30
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

Follow Product Manager  
Autor admin Última actualización 25/05/2018 - 15:30
Mensajes en el blog

Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Autor Última actualización 11/03/2019 - 00:10
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The Future of Gaming Certification Programs

Hi Everyone,

Autor Última actualización 05/03/2019 - 23:10
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Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Autor Última actualización 28/12/2018 - 12:33
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
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MeowJS - A Web Performance Optimizer

Autor Última actualización 23/10/2018 - 12:10
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Autor Última actualización 31/05/2019 - 14:20
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22