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The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 12/12/2018 - 18:00
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While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Autor Última actualización 31/05/2019 - 14:20
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As an important part of the DirectX 12design objective, multi-threading is an optimization solution worthwhile to try for every applications that are CPU-bound with CPU workload that can be parallelized among multiple threads. DirectX 12 API provides good multi-threading support. Through appropriate migration, single-threaded applications can be parallelized to make full use of the hardware...
Autor admin Última actualización 02/01/2019 - 12:40
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为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Autor Du Bois, Marissa (Intel) Última actualización 05/02/2019 - 10:48
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了解面向 OpenCL™ 应用的英特尔® SDK 2019 的核心概念并开始构建您的首个应用。
Autor MICHAEL C. (Intel) Última actualización 06/07/2019 - 19:40