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已归档 - Unity* 和英特尔® 实感™ 摄像头助力游戏开发

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Autor Biswanger, Gregor (Blackbelt) Última actualización 30/05/2018 - 07:08
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DirectX 12 技术白皮书

DirectX 12 技术白皮书
Autor Sheng G. (Intel) Última actualización 15/01/2019 - 16:37
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已归档 - 采用英特尔® 实感™ 技术的背景替换代码样本

Create augmented selfies with a real-time “green screen” effect. This sample app demonstrates how to use the Intel® RealSense™ SDK's User Segmentation module to replace the screen background with a static image selected by the user.
Autor Bryan B. (Intel) Última actualización 30/05/2018 - 07:00
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已归档 - 英特尔® 实感™ 3D 扫描提示与技巧

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Autor Última actualización 16/01/2019 - 17:00
Mensajes en el blog

新版unity中如何配置Android X86平台

从unity4.6版本开始,unity已经对Android系统支持x86平台的编译构建了,同时也支持了通用二进制 (通用二进制作为默认的编译选项)。

大家都知道,目前市面上主流的Android设备主要是armeabi,armeabiv7a和x86平台,对于独立CPU平台的支持有助于程序在该平台的运算和优化。下面简单介绍一下如何配置。

Autor Última actualización 09/05/2019 - 21:50
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应用性能分析 – 何时使用英特尔® 图形性能分析器与英特尔® VTune 放大器

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Autor Seth S. (Intel) Última actualización 30/05/2018 - 07:08
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已归档 - 使用英特尔® 实感™ SDK 手标模块创建虚拟摇杆

英特尔 实感 SDK. This article provides sample code and instructions for creating a virtual joystick app that incorporates the new Hand Cursor Module in the Intel® RealSense™ SDK and a third-party virtual joystick device driver called vJoy*. Build it yourself - everything you need is here!
Autor Bryan B. (Intel) Última actualización 30/05/2018 - 07:00
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已归档 - 英特尔® 实感™ 前置摄像头 SR300 和 F200 的比较

This article compares the new SR300 camera, which is the second generation front-facing Intel® RealSense™ camera, to the older F200 model. SR300 improvements include an infrared (IR) laser projector system, Fast VGA infrared (IR) camera, and a 2MP color camera with integrated ISP. The SR300 model uses Fast VGA depth mode instead of native VGA depth mode that the F200 model uses. Read on for all...
Autor Nhuy L. (Intel) Última actualización 03/07/2019 - 12:00
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面向虚拟现实更新旧版 Unity* 游戏

Autor Bob Duffy (Intel) Última actualización 17/01/2019 - 00:06
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以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。
Autor Rick Blacker (Intel) Última actualización 24/01/2018 - 12:12