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Article

使用 OpenCL™ 2.0 读写图片

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Autor Última actualización 31/05/2019 - 14:20
Article

DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Autor admin Última actualización 09/03/2019 - 12:48
Article

Unreal Engine* 4.19 的 CPU 功能检测

为了充分利用高端 CPU 的额外计算能力,英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统,并且不会对整体性能造成影响。
Autor Du Bois, Marissa (Intel) Última actualización 05/02/2019 - 10:48
Article

开始使用面向 OpenCL™ 应用的英特尔® SDK 2019:核心概念

了解面向 OpenCL™ 应用的英特尔® SDK 2019 的核心概念并开始构建您的首个应用。
Autor MICHAEL C. (Intel) Última actualización 06/07/2019 - 19:40
Mensajes en el blog

我们可以从英特尔® SPMD 程序编译器中学到什么?

我们已经添加了一个简单的全新SGEMM 示例至英特尔® SPMD 程序编译器 GitHub* 库。

Autor Stephen Junkins (Intel) Última actualización 02/04/2019 - 20:05