Autor Adam Lake (Intel) Última actualización 31/01/2019 - 11:42

 英特尔® 处理器显卡

英特尔处理器显卡经历不同世代而更新。 本页面详细讨论英特尔® 处理器显卡,包括最新的英特尔显卡开发人员指南,以及前几代英特尔显卡开发人员指南。
Autor admin Última actualización 10/03/2019 - 22:08

腾讯游戏 嘉年华2011

Autor Última actualización 02/08/2019 - 17:31


Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Autor Sven Woop (Intel) Última actualización 02/08/2019 - 17:30


This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Integrated Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Autor Jeff Laflam (Intel) Última actualización 24/01/2018 - 12:12

英特尔® GPA 4.0 使用技巧:将 GPA 连接至您的游戏的方法

Intel® GPA is a set of tools that helps game developers analyze and optimize their games prior to release. This article describes the different ways of having Intel GPA "attach" to your game, and the pro's and con's of the various methods.
Autor Última actualización 10/12/2018 - 14:58

在英特尔® 凌动™ 处理器上将 OpenGL* 游戏移植到 Android* (第二部分)

本文是两部分中的第二部分,讨论了将 OpenGL 游戏移植到 Google Android 平台存在的障碍。 在开始游戏植入项目(包括 OpenGL 扩展的差别、浮点支持、纹理压缩格式和 GLU 库)之前,您应该认识到这些障碍。 此外,还介绍了借助 OpenGL ES 如何为英特尔凌动处理器设置 Android 的开发系统,以及如何获得 Android 虚拟设备模拟工具的最佳性能。

Autor admin Última actualización 24/01/2018 - 12:12

OpenCL™ 主机代码基本示例

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Autor Última actualización 28/12/2018 - 15:01
Mensajes en el blog

Unite 2015 Taipei 展示Intel 多項軟體技術

在剛結束的 Unite 2015 Taipei  (4/22 , 4/23) 在intel 攤位上有許多軟體技術展出,為大家整理一下:

Autor Anderson C. (Intel) Última actualización 10/07/2018 - 08:00

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Autor Última actualización 18/01/2019 - 15:55