2015 Intel® Level Up Contest

Authored by Jerry Makare (Intel)

Invent the future of ganming experiences by being part of the 2015 edition of the Intel® Level Up Contest!

Last updated on 27/02/2015 - 16:43

Using Intel® RealSense™ to Create "The Space Between"

Authored by Jerry Makare (Intel)

A quick look from GDC 2015 at how and why Chronosapien developed The Space Between using Intel® RealSense™ technology.

Last updated on 09/03/2015 - 16:38

Bakno Games: Designing Motorbike for Oculus Rift

Authored by Jerry Makare (Intel)

Bakno Games is looking at new technologies to make games more immersive and engaging including developing Motorbike for use with Oculus Rift.

Last updated on 09/03/2015 - 16:41

Frozenbyte Demonstrates Seamless Gaming Experiences on Intel® 2 in 1 Devices

Authored by Jerry Makare (Intel)

Frozenbyte demonstrates how seamless the gaming experience of Trine 2 can be using an Intel® 2 in 1 Device, and talks about some of the exciting new changes coming in Trine 3!

Last updated on 09/03/2015 - 16:44

Using Intel® RealSense™ Technology to Create "Head of the Order"

Authored by Jerry Makare (Intel)

Head of the Order is a game from Livid Interactive that utilizes the hand tracking and gesture recognition capabilities of Intel® RealSense™ technology.

Last updated on 11/03/2015 - 15:13

Intel® Level Up 2014 Winners Kumobius Games

Authored by Jerry Makare (Intel)

The Level Up 2014 grand prize winner, Duet, is a music-action-puzzle game that seamlessly takes advantage of the touch screen capabilities of Intel®-powered 2 in 1 devices.

Last updated on 11/03/2015 - 15:18

CalPoly Pre-GDC XDK Gamejam*

Authored by Brad Hill (Intel)

*Side note for the uninitiated: hackathon is an overarching term for any development ‘jam session’ – codefest refers to a software-creating subset of hackathons – gamejams are codefests where

Last updated on 10/04/2015 - 11:26

Video Interviews - Intel® Software Innovators at GDC 2015

Authored by Wendy Boswell (Intel)

GDC (Game Developers Conference) happened March 2-6, at Moscone Center in San Francisco.

Last updated on 17/03/2015 - 14:06

Intel® RealSense™ y los juegos

Authored by Charly S.

Este artículo apareció originalmente en el blog Soma Games y se publi

Last updated on 24/03/2015 - 08:05

GDC 2012 – Session: Security Best Practices

Authored by Matt Ployhar (Intel)
Hi Everyone – Last updated on 15/06/2012 - 14:37