Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Autor Royce Fernald (Intel) Última actualización 07/06/2017 - 09:27

Real-Time Texture Streaming & Decompression

Autor admin Última actualización 07/06/2017 - 12:14

Best Practices in Game Design for the Ultra-Mobile PC

The Ultra-Mobile PC (UMPC) platform is of increasing importance as a target system for game developers. Because these systems run on Microsoft Windows* XP Tablet PC Edition, they don't require a full operating system port for existing games, but the UMPC form factor does introduce a number of unique considerations in game design.
Autor Michael Finkel (Intel) Última actualización 14/06/2017 - 13:18

Integrated Graphics for UMD

Autor admin Última actualización 07/06/2017 - 12:16

Common Misconceptions of Intel® Integrated Graphics

Intel® GMA X3000 Integrated Graphics Tech Update
Autor Última actualización 14/06/2017 - 13:18

Intel® GMA 3000 and X3000 Developer's Guide

Latest Intel Graphics Developer's Guide
Autor Última actualización 07/06/2017 - 12:21

Real-Time Shadow Maps on Mainstream Graphics Hardware

Autor Deleted User Última actualización 07/06/2017 - 12:14
Mensajes en el blog

Baker's Dozen of Technical Papers and Blogs Published on Parallel Programming Community

There has been a significant flurry of activity in the Parallel Programming Community.

Autor Kathy F. (Intel) Última actualización 14/06/2017 - 16:23
Mensajes en el blog

Media SDK 3.0 Beta

Hey Media Developers!

Autor eric-sardella (Intel) Última actualización 14/06/2017 - 16:50
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