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Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Autor Última actualización 11/12/2018 - 13:05
Article

利用英特尔® 线程构建模块(英特尔® TBB)优化 MSC. Software SimXpert*

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Autor Última actualización 11/12/2018 - 13:06
Article

英特尔® 高清显卡 DirectX* 开发人员指南(Sandy Bridge)

本文描述了主要的开发提示与技巧,旨在确保您的游戏和其它交互式 3D 图形应用能够通过英特尔处理器显卡为客户带来出色的使用体验。本文通过重点说明利用Microsoft DirectX*进行的性能分析,详细介绍了利用新一代英特尔处理器显卡、英特尔® 高清显卡以及两代英特尔® 图形媒体加速器所进行的软件开发实践。此外,该指南还利用专门的篇幅介绍了可用于优化图形应用的英特尔工具,详细阐述了利用英特尔® 图形性能分析器(英特尔® GPA)进行性能分析的情况。
Autor Última actualización 24/01/2019 - 16:28
Article

Android ffmpeg的x86编译和优化

Android内置的编解码器比较少,流媒体功能也比较薄弱,现有的android关于远程视频的程序大部分使用了FFMPEG。FFmpeg是一个开源免费跨平台的视频和音频流方案,属于自由软件,采用LGPL或GPL许可证(依据你选择的组件)。它提供了录制、转换以及流化音视频的完整解决方案。它包含了非常先进的音频/视频编解码库libavcodec,为了保证高可移植性和编解码质量,libavcodec里很多codec都是从头开发的。FFmpeg支持MPEG、DivX、MPEG4、AC3、DV、FLV等40多种编码,AVI、MPEG、OGG、Matroska、ASF等90多种解码.TCPMP, VLC, MPlayer等开源播放器都用到了FFmpeg。这些播放器也大部分移植到了Android 上,只是都是基于ARM的,本文基于目前流行的2个开源项目,...
Autor Última actualización 07/06/2017 - 10:55
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Autor Última actualización 28/05/2018 - 18:28
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Autor admin Última actualización 24/01/2018 - 12:12
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Autor admin Última actualización 24/01/2018 - 12:12
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Autor Última actualización 10/03/2019 - 22:08
Article

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.
Autor Última actualización 24/01/2018 - 12:12