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PVS-Studio: Analyzing Doom 3* Code

 

Autor Andrey Karpov (Blackbelt) Última actualización 15/02/2019 - 16:34
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The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

Autor Última actualización 24/01/2018 - 12:12
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Piracy, Secondary Sales, Account/Identity Theft: What’s the real story?

Honestly; I’m not sure anyone truly has a holistic picture of what the ‘real story’ is here.

Autor Última actualización 24/01/2018 - 12:12
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A feature-detection example using the Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB )  flow graph is fully supported in Intel® TBB 4.0.  If you are unfamiliar with the flow graph, you can read an introduction

Autor Michael V. (Intel) Última actualización 01/08/2019 - 09:30
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[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Autor Última actualización 24/01/2018 - 12:12
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Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Autor Última actualización 08/05/2019 - 13:00
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Gaming in Transition and Revolution: Pt 2 of 4

Part Two of Four (Format and Business Model Evolution Factors)
Autor Última actualización 08/05/2019 - 13:00
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Gaming – In transition and revolution

Part One of Four (Mobile)

Autor Última actualización 08/05/2019 - 13:00
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Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Autor Última actualización 14/06/2017 - 15:37
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Chromium* Ozone-GBM explained

This blog post has been republished from 01.org.

Autor Última actualización 03/07/2019 - 19:21