Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Autor admin Última actualización 03/05/2019 - 15:34
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The Creative Pipeline for VR Developers and Artists: An Introduction

The pipeline of work for creating 3D assets is becoming more and more important.

Autor Bob Duffy (Intel) Última actualización 05/02/2019 - 10:48
Article

Coarse Pixel Shading with Temporal Supersampling

In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.

Autor Última actualización 15/07/2019 - 15:42
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Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
Autor Graham, Debra H (Intel) Última actualización 13/03/2019 - 12:56
Mensajes en el blog

Week 6 - Vitruvian VR - The integration with different software

What if we could use Virtual Reality to travel across space, visit other planets and increase the awareness of our position in the cosmos? This week we want to show how Vitruvian can be integrated with different software, in particular Space Engine.
Autor Paolo M. Última actualización 31/10/2018 - 12:07
Article

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.
Autor Garret Romaine Última actualización 02/08/2019 - 17:50