Design and Implementation of AI in Games

Over the course of the last few decades, the gaming industry has seen great strides.

Autor John M. (Intel) Última actualización 17/01/2017 - 12:01
Mensajes en el blog

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time.

Autor Mitchell L. (Intel) Última actualización 17/01/2017 - 11:58

Respect Programming Models – Manage Intel® Xeon Phi™ in your Clusters for Enhanced User Experience

High performance computing (HPC) cluster programming model number 1 has been MPI for the past 10 or more years.

Autor admin Última actualización 12/01/2017 - 16:13

Intel® RealSense™ F200 - Capture Volumes: Range Options

The F200 camera can detect from 20cm to 120cm; it doesn't make sense to develop your Intel® RealSense™ applications to cover that entire range.

Autor LISA M. (Intel) Última actualización 11/01/2017 - 13:44

Intel® RealSense™ F200 - Occlusion : Hand and User Blocking

A common problem when developing for Intel® RealSense™ technology is occlusion or the user's hand blocking the screen, or covering each other which can negatively impa

Autor LISA M. (Intel) Última actualización 11/01/2017 - 13:42
Forum topic

Intel x86 Emulator Accelerator(HAXM installer)

Hello there, This is an error I have recently been having with "Android Studio".

Autor Tomas G. Última actualización 10/01/2017 - 08:29
Forum topic

Code Back and Forward buttons

Hi , 

Please I need a clear, direct and a simple advice about how to implement back and forward buttons .!

What is the code should I use ?

Autor Mohamed S. Última actualización 07/01/2017 - 13:52
Forum topic

Intel Multi-OS Engine, I don't get it now.

I added the module "Intel Multi-OS Engine" to my Android based project that is using the LibGDX library.

Autor Dee D. Última actualización 06/01/2017 - 13:15

RealPerspective: Head Tracking with Intel® RealSense™ Technology

RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any...
Autor Yaz Khabiri (Intel) Última actualización 05/01/2017 - 13:09

Characters, Encodings, and Globalization

“I don’t know, but it works on my machine!!” Ever said that? Ever heard that? Ever wondered why it happens?

Autor Rahul S. Última actualización 04/01/2017 - 14:42
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.