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Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 08/05/2017 - 16:12
Evento

Profiling DirectX* 12 Games with Intel® GPA

Sign up for the Profiling DirectX* 12 Games with Intel® GPA Webinar
Autor Lindsay H. (Intel) Última actualización 28/09/2016 - 16:36
Article

User Experience Guidelines for an Intel® RealSense™ Application

User experience (UX) guidelines exist for the implementation of Intel® RealSense™ technology in applications. We developed an application to help you visualize and implement the unique UX requirements necessary when design for the Intel® RealSense™ technologies. Source code for the application is available for download.
Autor Meghana R. (Intel) Última actualización 16/06/2017 - 13:48
Article

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

Imagine playing a game where avatars display player facial motion in real time. Learn how to accomplish this using the latest Intel® RealSense™ SDK and a consumer-grade RGB-D camera. With code sample.
Autor Sheng G. (Intel) Última actualización 01/06/2017 - 11:33
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Autor admin Última actualización 26/01/2017 - 00:49
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Autor Filip Strugar (Intel) Última actualización 13/02/2017 - 10:45
Article

高级渲染技巧和代码示例 GPU Pro 7

MSAA provides a neat way to reduce pixel shading without sacrificing image quality. Recently, researchers at Intel came up a with a technique called Coarse Pixel Shading that works like MSAA, Andrew Lauritzen at Intel, had come up with a clever way a few years ago to enable MSAA and deferred shading. We extended his ideas to enable Coarse Pixel Shading in the deferred rendering set-up. With our...
Autor Rahul Sathe (Intel) Última actualización 22/11/2016 - 19:40
Article

将英特尔® 实感™ SDK 面部扫描映射为3D 头部模型

This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply post-processing effects on it. It’s an extension of a previous code sample titled Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh by adding features and techniques to improve the quality of the final head result as well as provide a series...
Autor JOSEPH S. (Intel) Última actualización 01/06/2017 - 11:17
Article

在英特尔® 实感™ 应用中实施用户体验指南

In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.
Autor Meghana R. (Intel) Última actualización 31/05/2017 - 16:24
Serie de videos

Quick Tips

Autor admin Última actualización 21/02/2017 - 12:55
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.