Filtros

Forum topic

HW decoder always return green frames on Linux kernel 4.X

Hi,

I am trying to use QSV with ffmpeg on Linux to decode videos. The media SDK I use is from MediaServerStudio2016.

Autor yjl Última actualización 23/07/2016 - 08:21
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor Miao W. (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor Matt Ployhar (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor Paul Lindberg (Intel) Última actualización 23/07/2016 - 06:38
Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Autor Matt Ployhar (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Autor philip-taylor (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Opinion: The Post-PC era Myth

I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’.
Autor Matt Ployhar (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Autor David Medawar (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Intel® Developer Zone at Microsoft Build 2015

Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.

Autor Russ Beutler (Intel) Última actualización 23/07/2016 - 06:38
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Autor Orion Granatir (Intel) Última actualización 23/07/2016 - 06:38
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.