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XCode 8.0 Plug-ins

 

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Autor ramin a. Última actualización 30/09/2016 - 01:49
Article

如有可能可使用非阻塞锁

Non-blocking system calls allow the competing thread to return on an unsuccessful attempt to the lock, and allow useful work to be done, thereby avoiding wasteful utilization of execution resources at the same time.
Autor admin Última actualización 30/09/2016 - 01:28
Article

选择合适的同步基元以最大限度地减少开销

Currently, there are a number of synchronization mechanisms available, and it is left to the application developer to choose an appropriate one to minimize overall synchronization overhead.
Autor admin Última actualización 30/09/2016 - 01:27
Article

使用线程化 API 提供的同步例程,而非手工编写同步例程

Application programmers sometimes write hand-coded synchronization routines rather than using constructs provided by a threading API in order to reduce synchronization overhead or provide different functionality than existing constructs offer.
Autor admin Última actualización 30/09/2016 - 01:26
Article

管理锁争用: 大、小关键代码段

This topic introduces the concept of critical section size, defined as the length of time a thread spends inside a critical section, and its effect on performance.
Autor admin Última actualización 30/09/2016 - 01:25
Article

了解物联网生态系统

Wearables and home automation devices dominate the IoT market today, but the overall ecosystem for the IoT will evolve.
Autor M. Tim J. Última actualización 30/09/2016 - 01:24
Article

什么是英特尔® Edison 模块?

Get to know the Intel® Edison Module for building connected products.
Autor Naveen Balani Última actualización 30/09/2016 - 01:22
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Autor admin Última actualización 30/09/2016 - 01:21
Article

 英特尔® 处理器显卡

英特尔处理器显卡经历不同世代而更新。 本页面详细讨论英特尔® 处理器显卡,包括最新的英特尔显卡开发人员指南,以及前几代英特尔显卡开发人员指南。
Autor admin Última actualización 30/09/2016 - 01:18
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