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Intel® Graphics Performance Analyzers: Una herramienta potente para desarrolladores

Seth presenta Intel® Graphics Performance Analyzers, un conjunto de potentes herramientas que ayudan a los desarrolladores a utilizar todo el potencial de desempeño de su plataforma.

Autor Seth S. (Intel) Última actualización 28/09/2016 - 15:57
Article

Optimización de Assassin’s Creed® Rogue para Intel® HD Graphics

Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
Autor Datapress Última actualización 28/09/2016 - 15:57
Mensajes en el blog

Controlador beta de Intel Graphics para Windows 10

Autor Datapress Última actualización 28/09/2016 - 15:57
Article

Cómo compartir superficies entre OpenCL™ y DirectX* 11 en Intel® Processor Graphics

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Autor Datapress Última actualización 28/09/2016 - 16:08
Article

Paso a paso: mejoramos el juego con LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Autor Datapress Última actualización 28/09/2016 - 15:57
Article

SIMD fácil mediante envolturas

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Autor Datapress Última actualización 28/09/2016 - 15:57
Article

Eliminación de problemas de sincronización entre la CPU y la GPU en Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Autor raja.bala Última actualización 28/09/2016 - 15:57
Vídeo

Introducción a Herramientas Intel® para desarrolladores de Android*

Los desarrolladores de Android* pueden beneficiarse con una o más de las herramientas que ofrece Intel.

Autor Xavier H. (Intel) Última actualización 20/10/2016 - 16:19
Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing...
Autor Datapress Última actualización 28/09/2016 - 15:57
Mensajes en el blog

Compatibilidad con Android en Intel INDE

Intel® INDE makes you more productive by helping you set up and manage your cross-platform client and mobility-app software development environment. Read here to see how Intel® INDE makes Android* application development more pleasant and productive.
Autor pubudu r. Última actualización 28/09/2016 - 15:57
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.