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Forum topic

Project plan optimization

Hi everybody.

Autor Sebastián Echeverry Última actualización 16/08/2013 - 08:51
Forum topic

Project plan optimization

Hi everybody.

Autor Sebastián Echeverry Última actualización 16/08/2013 - 09:00
Serie de videos

Optimize su código para avances más rápidos

Autor Horta, Areli (Intel) Última actualización 27/06/2017 - 11:06
Página principal que responde

Capacitación - Intel® Software Optimization para BigDL

Descubra cómo crear flujos de trabajo de inteligencia artificial utilizando BigDL Deep Learning Framework para Apache Spark.
Autor Horta, Areli (Intel) Última actualización 11/12/2017 - 13:22
Mensajes en el blog

Archivado - Consejos para configurar Unity: memoria, audio y texturas

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Autor Última actualización 11/12/2017 - 10:09
Serie de videos

Técnicas de optimización

Autor Horta, Areli (Intel) Última actualización 27/06/2017 - 11:06
Article

Optimización de Assassin’s Creed® Rogue para Intel® HD Graphics

Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
Autor Datapress Última actualización 31/05/2017 - 16:21
Article

Paso a paso: mejoramos el juego con LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Autor Datapress Última actualización 31/05/2017 - 16:23
Mensajes en el blog

AnDevCon Boston - Mi experiencia

As the CTO of Black Gate Games (makers of Platino Studio and Platino 3, the only JavaScript game engine to build truly native APKs optimized for Intel's x86 devices) I have the opportunity to attend a wide variety of mobile development conferences focused on both iOS, and Android, or more commonly, both.
Autor Peach Pellen Última actualización 14/06/2017 - 16:14
Article

Transformada rápida de Fourier para procesar imágenes en DirectX* 11

This sample demonstrates an optimized FFT that uses compute shaders and Shared Local Memory (SLM) to improve performance by reducing memory bandwidth.Two FFT techniques are discussed. The first is UAV and operates by ping-ponging data repeatedly between Unordered Access Views (UAVs). SLM (Shared Local Memory) is the second technique and is a more memory-bandwidth-efficient method, showing...
Autor Datapress Última actualización 07/06/2017 - 12:28
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.