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Intel® Galileo Board Get Started Guide

Autor vincent-scotto (Intel) Última actualización 01/07/2015 - 13:59
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LNK2005 error when compiling for Debug x64 (mixed C++/Fortran)

Hi all, I'm attempting to recompile a mixed C++/Fortran project for a x64 platform / Debug configuration but keep running into a LNK2005 error.

Autor Vincent S. Última actualización 01/07/2015 - 14:04
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Wrong calculation results on Intel(R) HD Graphics 4600


Autor Joseph A. Última actualización 01/07/2015 - 13:54
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I am not sure why head_tilt_left doesn't work. I have attached a photo that shows it is not working.  Any idea why is that?

Autor Mona J. Última actualización 01/07/2015 - 14:15

Practical Layered Reconstruction for Defocus and Motion Blur

We present several practical improvements to a recent layered reconstruction algorithm for defocus and motion blur. We leverage hardware texture filters, layer merging and sparse statistics to reduce computational complexity. Furthermore, we restructure the algorithm for better load-balancing on graphics processors, albeit at increased memory usage. We show performance gains of 2 - 5x with an...
Autor Jon Hasselgren (Intel) Última actualización 01/07/2015 - 14:19

Cordova for Windows Phone 8 Build Options de Intel® XDK Documentation

This topic describes Cordova app settings and configuration build file options for Microsoft Windows Phone* 8 builds.
Última actualización 01/07/2015 - 14:28

Multi-Layer Alpha Blending

We introduce multi-layer alpha blending, a novel solution to real- time order-independent transparency that operates in a single rendering pass and in bounded memory. The main contribution of our method is a new scalable approximation for the compositing equation that makes possible to easily trade off better image quality for more memory and lower performance. We demonstrate improved image...
Autor Marco Salvi (Intel) Última actualización 01/07/2015 - 14:28
Forum topic

MPX instructions not in the Appendix A opcode map


Autor Bea T. Última actualización 01/07/2015 - 14:28

Avoiding Texture Seams by Discarding Filter Taps

Mapping textures to complex objects is a non-trivial task. It is often desirable or even necessary to map separate textures to different parts of an object, but it may be difficult to obtain high-quality texture filtering across the seams where textures meet. Existing real-time methods either require significant amounts of memory, prohibit use of wide texture filters, or have a high complexity....
Autor Robert Toth (Intel) Última actualización 01/07/2015 - 14:30

Layered Light Field Reconstruction for Defocus Blur

We present a novel algorithm for reconstructing high quality defocus blur from a sparsely sampled light field. Our algorithm builds upon recent developments in the area of sheared reconstruction filters and significantly improves reconstruction quality and performance. While previous filtering techniques can be ineffective in regions with complex occlusion, our algorithm handles such scenarios...
Autor Jacob Munkberg (Intel) Última actualización 01/07/2015 - 14:32
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