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Blog post

Meshcentral.com - Power State over Intel AMT CIRA

Autor Ylian S. (Intel) Última actualización 27/07/2016 - 01:58
Blog post

Meshcentral.com - Direct Traffic Tunnels

Autor Ylian S. (Intel) Última actualización 27/07/2016 - 01:58
Blog post

Meshcentral.com - Who is next to me?

Autor Ylian S. (Intel) Última actualización 27/07/2016 - 01:58
Blog post

Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

Autor Michael C. (Intel) Última actualización 27/07/2016 - 02:08
Blog post

Direct3D 12 Overview Part 7: Dynamic Heaps

In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D

Autor Michael C. (Intel) Última actualización 27/07/2016 - 02:08
Blog post

SIGGRAPH 2014: DirectX 12 on Intel

This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power.

Autor Andrew Lauritzen (Intel) Última actualización 27/07/2016 - 02:08
Blog post

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.

Autor Michael C. (Intel) Última actualización 27/07/2016 - 02:08
Blog post

Game Trailers Bring the Game to Your Audience

Autor Kevin Murphy Última actualización 27/07/2016 - 02:08
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