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Forum topic

R200 Person Tracking Module : Skeleton Joints MSVC2015 C++

Hello everybody,

i have a R200 and want to implement full body gestures. The skeleton joints seem to be very promising for this task.

Autor Johannes V. Última actualización 28/07/2016 - 02:15
Forum topic

Keystore Needed

After the update of intel XDK my keystore was removed please send me the keystore at the earliest

Autor Danish K. Última actualización 28/07/2016 - 01:38
Forum topic

the function"ippsRSA_SetPrivateKeyType2" return error,the return value is ippStsBadArgErr

Dear Intel support,

Autor Nai-Ting H. Última actualización 28/07/2016 - 01:25
Blog post
Blog post

游戏远程代码注入和动态连接库的使用

 

前提是已经用汇编语言对远程基址进行了成功的捕获。

在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。

比较常见的API函数:

Autor lijie45655 Última actualización 28/07/2016 - 01:08
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor Miao W. (Intel) Última actualización 28/07/2016 - 01:08
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor CaptGeek (Intel) Última actualización 28/07/2016 - 01:08
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor Matt Ployhar (Intel) Última actualización 28/07/2016 - 01:08
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Autor freestyleboy21 Última actualización 28/07/2016 - 01:08
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor Paul Lindberg (Intel) Última actualización 28/07/2016 - 01:08
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.