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As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
There are 6 labs including Microsoft* Visual Studio* 2013 solutions that cover the Intel RealSense F200 camera for 3D segmentation, various hand usages, face tracking and raw streams. There are also 3 labs for the Intel RealSense R200 camera covering enhanced photography, Scene Perception/AR, and raw streams. A Lab Guide with step by step instructions is also provided.
Plateform : Linux Fedora 22
Building R-3.2.2 from source with ICC
Get more details on how to purchase and download the Intel® MPI Library.
Edited by: Mihai Tudor Panu and Tuan Bui.
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