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Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor CaptGeek (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Autor Matt Ployhar (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Autor freestyleboy21 Última actualización 25/07/2016 - 12:38
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor Paul Lindberg (Intel) Última actualización 25/07/2016 - 12:38
Blog post

-NEW- Intel® Graphics Driver for Windows® 10 and Windows 7*/8.1* [15.40.22.4424]

DRIVER VERSION: 15.40.22.64.4424 & 15.40.22.32.4424

DATE: April 22, 2016

Autor Michael C. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Autor Matt Ployhar (Intel) Última actualización 25/07/2016 - 12:38
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Autor Wendy B. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

nulstein v2 plog - demoscene roots

Autor jerome-muffat-meridol (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Silverlight 2.5D RPG 游戏技巧与特效处理:纸娃娃系统

纸娃娃系统,或许大家听起来并不陌生。
Autor alamiye010 Última actualización 25/07/2016 - 12:38
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