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Instead, please use the Intel GPA Inside Blue Forum for any questions, issues, or discussion about the Intel GPA product.
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When using Intel GPA, using the latest version of the graphics drivers ensures that you are getting the most accurate metrics when analyzing and optimizing your game or graphic-intensive application.
Please, how can I increase the HAXM memory allocation (from 1024Mo to 1536Mo) knowing that it was installed from an Android Studio update?
Is there a way to query shader microcode disassembly and stats (ALU instruction count, GPR usage, estimated cycle count, etc.) for Intel GPU architectures like for AMD GCN with atidxx64.dll & AmdDxGsaCompileShader() function? I would like to get this info for D3D compiled bytecode in my shader tool mainly for optimization purposes for Intel GPU architectures.
We are writing a rendering software with D3D9.
By using GPA, the monitor can successfully show FPS on the frame.
But when using Ctrl+Shift+C to capture a frame, it sometimes report: Unsupported D3DFormat: 0x9C.
The failure rate are very high, about 9/10.
Yes, it occasionally works, to produce a valid frame captired file. We really confused by this.
Please give us some clue to identify the problem! By the way, what the value, 0x9C, means?
We develop an application with multiple dx11 devices. And unfortunately we can't use GPA for profiling (Graphics Monitor 2016 R2 v.16.2.299487). So If I change captured device, I can't capture a frame.
After Multi-OS Engine installation I can't find button "Multi-OS Engine Cloud Build" (see attached screenshot).
According to your documentation this button is present on form:
Could you please help me to find out the reason of this issue?
Is it possible to get the UV maps from the ergs? They're needed to have the textures assigned properly. Saving geometry without UVs makes these geometry almost useless for tests.
If not, then it would be a great idea to have this as a new feature in the next update.
test trest test