Hi, I'm not able to build for Android. Build Log : Calling plugman.fetch on plugin ".../cachedPlugins.lpVeYc.tmp/cache.y23T8B.pl/cordova-plugin-device" Copying plugin ".../cachedPlugins.lpVeYc.tmp/cache.y23T8B.pl/cordova-plugin-device" => ".../cordova_project/plugins/cordova-plugin-device" Calling plugman.install on plugin ".../cordova_project/plugins/cordova-plugin-device" for platform "android Installing "cordova-plugin-device" for android Running command: .../cordova_project/platforms/android/cordova/version
The tabs in an Intel® XDK companion app project provide access to a set of tools that help you develop, debug, test and build mobile HTML5 apps. This short overview summarizes the tabs and tools available.
The Intel® XDK provides a cross-platform development environment for Apache* Cordova* mobile apps and IoT (Internet of Things) embedded apps.
The Intel® XDK includes a set of development tools to help you develop, debug, test and build hybrid HTML5 mobile IoT companion apps for multiple target mobile platforms.
Working with Mac OS and select any package from "Bower Managed Libraries" get the error:
"Bower package manager error" "Bower unknown internal error".
Intel XDK version 3641.
I deleted intel xdk and reinstalled it, but the error still occurs.
I'm getting error when build my android app using cordova 5.4.1
Error: Plugin Google Play Services for Android failed to install.
Error: Plugin Android Support v4 failed to install.
Kindly reply asap
Does it support OSs other than Open Source?
On a Windows 10 developer's machine one may need to use a Virtual drive with Linux on it. Is this the solution?
I'm just about to finish my very first game but I'm having issues adding Amazon ads on it. I'm working on the game using Intel Xdk and Phaser of course, I find phaser to be very superior and a good engine, now everything I think is clean and work smoothly so far. I have completed 80% of my game, the problem I'm having is, I would like to ad Amazon ads into my game.
Most of what you'll be doing as an IoT Developer happens under the "Develop" tab. Here you can manage the active project's files and write, edit, or customize code, establish a connection to your device, and view logs in a serial console. This section contains an overview of options available when you choose to start a new project building an "Internet of Things Embedded Application" in the Intel® XDK.
I installed the 3522 version and now I see the Windows Phone 8.1 build is replaced by the Windows 10 UAP Build.
So, I tried to build my app using this new tab (no changes made on the working code for win 8.1) but I got this build error:
Error: Invalid Windows capability, removableStorage
Could you please help me?