SDK de Intel® Perceptual Computing

Virtualens: How We Made Our Project for Intel Perceptual Computing Challenge

September 23 at 23:59 GMT was the deadline for submission of Intel Perceptual Computing Challenge projects. We squeaked in at the last minute, and we can’t wait to know the results. Instead of going crazy waiting, I decided to write about our project and how we prepared for this contest. 

Fair warning: this isn’t necessarily a success story. Nobody can predict if our project will succeed or not. Many things could happen that we aren’t able to anticipate. Whether we win or lose, we hope that our story will be of some use to other developers.

  • Desarrolladores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Windows*
  • C#
  • C/C++
  • Principiante
  • SDK de Intel® Perceptual Computing
  • virtualens
  • Intel Perceptual Computing SDK
  • intel perceptual computing
  • Computación de percepción
  • Sensores
  • Experiencia del usuario y diseño
  • Getting Started on Unity3D Perceptual / Augmented Reality (Step by Step)

    After some time playing with the AugmentedFarm I made some annotations and I will pass to everyone, hope that your start will be easyer than mine... I'm not expert and if I say something wrong please let me know.

    Let's Go ...

    1º - Create a new unity Project

    Img - Empty unity project
    new project 

  • Desarrolladores
  • Profesores
  • Estudiantes
  • Windows*
  • C#
  • Unidad
  • Principiante
  • SDK de Intel® Perceptual Computing
  • Computación de percepción
  • Unity3D AugmentedReality Perceptual AR
  • Herramientas de desarrollo
  • Educación
  • Desarrollo de juegos
  • Suscribirse a SDK de Intel® Perceptual Computing