SDK de Intel® Perceptual Computing

Getting Started on Unity3D Perceptual / Augmented Reality (Step by Step)

After some time playing with the AugmentedFarm I made some annotations and I will pass to everyone, hope that your start will be easyer than mine... I'm not expert and if I say something wrong please let me know.

Let's Go ...


1º - Create a new unity Project

Img - Empty unity project
new project 

  • Profesores
  • Estudiantes
  • Windows*
  • Desarrollo de juegos
  • C#
  • Principiante
  • SDK de Intel® Perceptual Computing
  • Computación de percepción
  • Herramientas de desarrollo
  • Educación
  • The Ridiculous Tablet vs PC Debate

    [Opinion: The Ridiculous Tablet vs. PC Debate that wasn't]

    Let me just get this out of the way so you know where I stand. Tablets are another PC form factor. It's just that simple. To claim otherwise comes off as trying to be sensationalistic to sell a story, naive, or possibly disingenous.  Sound too harsh?  Well allow me to explain as I'd rather not be on the side that's confusing and obfuscating what's really going on inside the complexities of the PC market.  Let's dissect what a PC is and why a Tablet is one.

    Developing applications using Intel® Perceptual Computing Technology

    By Shwetha Doss, Sr. Application Engineer, Intel Corporation
    Chethan Raj, Developer, CodeCraft Technologies/Focus Medica


    Perceptual computing is reshaping the way we interact with our devices, making it more natural, intuitive, and immersive. Devices will be able to perceive our actions through hand gestures, finger articulation, speech recognition, face tracking, augmented reality, and more. To support perceptual computing, Intel introduced the Intel® Perceptual Computing SDK, a library for pattern detection and recognition algorithms.

  • Microsoft Windows* 8.x
  • Windows*
  • C#
  • SDK de Intel® Perceptual Computing
  • Computación de percepción
  • Herramientas de desarrollo
  • Atención de la salud
  • Interfaces de Touch
  • Experiencia del usuario y diseño
  • Ideias selecionadas para a primeira fase do Perceptual Challenge - Parte 1 (1-10)

    Depois de muitas ideias boas submetidas e de muito trabalho para julgar todas (afinal foram 103 propostas), segue abaixo a primeira parte da lista de ideias que foram selecionadas. Meus parabéns aos participantes.

    Participante: Karl Phillip Purnhagen Ehlers Peixoto Dittrich Buhr

    Nome da ideia: Visualização Interativa de Documentos & Arquivos


    Ganhadores da primeira fase do Perceptual Challenge Brasil

    Depois de muito trabalho e discussão (o que é ótimo, já que recebemos muitas idéias boas) segue a lista dos vencedores da primeira fase do Perceptual Challenge Brasil:

    Alessandro de Oliveira Faria (A.K.A.CABELO)

    Alexandre Ribeiro da Silva

    Alexandre Winetzki

    Anderson Bergamini Sensolo

    Antonio Carlos Santos Thiele

    Camilla H N de Albuquerque

    Daniel Paz de Araujo

    Perceptual Computing Hacknights: Highlights from Munich and San Francisco

    June 2013 was a good month for perceptual computing, as multiple workshops and hacknights were held in both San Francisco and Munich.


    There was one free perceptual computing workshop planned in Munich in June, created with the intent to help developers become familiar with the Perceptual Computing SDK and the Creative*Gesture Camera Kit:

    Interview with San Francisco Intel Perceptual Computing Hackathon Winner Cyrus Lum

    There were a lot of standout developers at the recent San Francisco Perceptual Computing Hackathon, one of which was Cyrus Lum, a veteran in the industry with 25 years of experience in game production, development and management roles with both publishing and independent development companies. Cyrus won with the overall Hackathon Grand Prize of $3000 with his “MyPetShadow”; a fun pet game which integrates both voice recognition and hand gestures. Here’s a video of MyPetShadow in motion:

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