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Success Story: Deep Learning Brings Touch to Robots SenseNet is a sensorimotor and touch simulator for teaching artificial intelligence (AI) devices how to interact with their environments. Using sensorimotor systems and touch neurons, SenseNet provides a research framework that supports machine- learning researchers and theoretical computational...
Developer Success Stories Library Intel® Parallel Studio XE | Intel® System Studio | Intel® Media Server Studio
Extract the Value of Cryptocurrency from Sentiment Analysis See how this Intel® Student Ambassador created a business that provides insight into cryptocurrency trading. His process uses recurrent neural tensor networks and the Intel® AI DevCloud to analyze the public opinion about different currencies.
Visionary AI Explorations Discover how Intel pushes the boundaries of AI application from the craters of the moon for future space missions to the frozen seas of the arctic for researching polar bears and whales.
Expand the Possibilities of Computer Vision with AI Learn about the exciting innovations that applications of AI can bring to computer vision through the story of an Intel® Innovator.
Explore the Possibilities of Generative Modeling Read about the research by an Intel® Student Ambassador into the potential applications of the growing field of study into generative adversarial networks (GAN).
Spearhead Games*: From Leaving AAA to Making a Time-Traveling Columbo Like a lot of the indie studios that have cropped up over the last few years, Spearhead Games*' founders, Atul Mehra and Malik Boukhira, were originally AAA developers. The pair met when they were working at EA in Montreal on a project that wasn't looking very healthy.
Why Survival Sim Frostpunk* is Eerily Relevant The idea for Frostpunk actually predates This War of Mine's development. Originally, 11 Bit Studios made a prototype for a city simulation game called Industrial. But as with the company's other games, Industrial went through a long process of iteration, to the point where the final game is...
Icons: Combat Arena* Aims to Usher in a New Era of Platform Fighters Gathering community feedback so early in the development process has always been a part of the developers' plans. Those responses help them identify problems they should work on, as well as which aspects of the Icons' roster need improvement.
Star Trek*: Bridge Crew and VR's New Frontiers Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.