visual computing

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
  • Desarrolladores
  • Microsoft Windows* 8
  • Desarrollo de juegos
  • Windows*
  • Avanzado
  • Módulos Intel® de subprocesamiento
  • Intel® Integrated Native Developer Experience (INDE)
  • GameCodeSample
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Desarrollo de juegos
  • Gráficos
  • Suscribirse a visual computing