visual computing

Fluid Simulation for Video Games (part 10)

This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • visual computing
  • fluid simulation
  • thermal effects
  • thermal expansion
  • thermal diffusion
  • vorton
  • Desarrollo de juegos
  • Gráficos
  • Fluid Simulation for Video Games (part 7)

    This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • visual computing
  • particle effects
  • vorticity
  • particle system
  • emission
  • Desarrollo de juegos
  • Gráficos
  • Fluid Simulation for Video Games (part 6)

    This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • vorticity
  • Desarrollo de juegos
  • Gráficos
  • Fluid Simulation for Video Games (part 5)

    This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Desarrollo de juegos
  • Gráficos
  • Optimización
  • Computación en paralelo
  • Fluid Simulation for Video Games (part 3)

    Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • GameCodeSample
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Desarrollo de juegos
  • Gráficos
  • Fluid Simulation for Video Games (part 2)

    Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
  • Desarrolladores
  • Desarrollo de juegos
  • Módulos Intel® de subprocesamiento
  • Intel® INDE
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Desarrollo de juegos
  • Gráficos
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