Sandy Bridge

Visualize this! a talk with Atari/Bedlam studios @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Ernst, Production Director at Bedlam Studios.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Can you tell us a little about Bedlam Studios and your role there?

Visualize this! with Blizzard @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Frank Pearce, EVP Product Development at Blizzard.



Download Link - High Quality MP4 Video File (Large)

Questions :
Tell us about your role and how it has evolved over your years with Blizzard.

Visualize this! a talk with codemasters @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Tim Browne Principal Games Designer at Codemasters.



Download Link - High Quality MP4 Video File (Large)

Questions :

1. Tell us about your role at Codemasters

Want faster game performance – try a SSD

At GDC this week, one of the technologies that fascinated me was the faster game development and performance using Intel Solid State Drives. I spoke with Intel’s Ryan Tabrah Senior Technical Marketing Engineer in our Storage Technologies Group
and he showed me a demo his team worked on. It totally blew me away! 3 months ago his team started on a project to demonstrate the benefits of designing video games using SSDs. It was rumored to be over 10x faster than a regular hard drive.

Game Engine Tasking Sample now live

The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations

As part of our sponsored sessions, we had a presentation on using Intel Threading Building Blocks called Game Engine Tasking. It uses the concept of a task as found in TBB to enable better, more transparent scaling across available cores.

Personal Review of Intel Under-NDA Sandy-Bridge Event

Hi All,

Early this month Intel held an event about the Sandy Bridge architecture and other near future developments. Attendees signed an NDA before entering the event and the material presented was really interesting to hear. The room was packed to no room with what looked to me like over 500 people sitting and listening.

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC. And that brings up an interesting question, that of taxonomy of sample code. From the Intel Gaming and Graphics Samples team point of view, there are three categories for the sorts of code one could expect in a development kit:


Sample:

Suscribirse a Sandy Bridge