In service-oriented distributed systems, server applications may be invoked by multiple clients. Such applications can utilize multicore architectures and threading techniques to improve service response time and to reduce resource contention. In Fall 2011, Intel’s Thread Building Blocks (TBB) technique is discussed in the class for server application design. TBB provides straightforward ways of introducing performance threading, by turning synchronous calls into asynchronous calls and converting large methods (threads) into smaller ones.
Distributed system architectures and design, service-oriented computing, and frameworks for development of distributed applications and software components.
This is project in the course CSE445/598 Distributed Software Development.
This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animation by using a thread pool, double buffering, and intermittent updates. This set of techniques performs CPU-based skeletal animation at performance levels that are competitive with GPU-based animation implementations, and it serves as a flexible alternative on multi-core systems.
What I like most about Intel® Threading Building Blocks (TBB) library is its incessant evolution. Having been first released almost five years ago and enjoying quite broad adoption in the software development industry since then, it still keeps growing new features at unabated pace.