Introducing Smoke and Orion

Hi all ^_^

This is the first of a series of blogs I am going to post about Smoke.
Smoke is a demo developed by Intel to show n-way threading in a game framework… that’s a mouth full! Basically, it shows one way games can maximize the CPU. To maximize CPU utilization, a game needs to use all available cores. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

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