vcsource_domain_gamedev

面向 Android* 操作系统的英特尔® 图形性能分析器

介绍

英特尔® 图形性能分析器(英特尔® GPA)套件是一套强大的图形和游戏分析工具,能够按照游戏开发人员的工作方式执行,通过快速提供可操作的数据帮助开发人员从系统层面下至每个绘制调用找到开发性能的机会,以节约宝贵的优化时间。

目前,英特尔® GPA 支持基于英特尔® 凌动? 处理器且运行 Google* Android* OS 的手机和平板电脑。 该版工具套件支持您使用您选择的开发系统(Windows*、OS X* 或 Ubuntu* OS)优化 OpenGL* ES 工作负载。 借助该功能,Android* 开发人员可以:

  • Desarrolladores
  • Android*
  • Android*
  • Intel® Graphics Performance Analyzers
  • vcsource_type_techarticle
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Desarrollo de juegos
  • Intel® Graphics Performance Analyzers for Android* OS

    Intel GPA supports Intel® Atom™ processor-based phones and tablets running the Android* OS. This article provides information about support for this platform, along with download and installation information.
  • Desarrolladores
  • Android*
  • Android*
  • Intel® Graphics Performance Analyzers
  • vcsource_type_techarticle
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Desarrollo de juegos
  • Intel® Graphics Performance Analyzers (Intel® GPA) FAQ

    This article is the "Frequently Asked Questions" (FAQ) for the Intel® GPA. This toolset helps game developers analyze and optimize their games on Intel® CPU's with Processor Graphics, and Intel® phones running the Android* OS.
  • Intel® Graphics Performance Analyzers
  • vcsource_type_techarticle
  • vcsource_domain_media
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_product_gpa
  • vcsource_domain_gamedev
  • vcsource_index
  • Desarrollo de juegos
  • Collecting OpenCL*-related Metrics with Intel® Graphics Performance Analyzers

    Intel® SDK for OpenCL* Applications 2012 is a comprehensive software development environment for OpenCL applications on 3rd generation Intel® Core™ processor based platforms. This article provides an overview of the OpenCL-related metrics.
  • Aplicaciones Intel® SDK para OpenCL™
  • vcsource_type_techarticle
  • vcsource_os_windows
  • vcsource_domain_graphics
  • vcsource_product_gpa
  • vcsource_product_oclsdk
  • vcsource_domain_gamedev
  • vcsource_index
  • Gráficos
  • Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

    During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_product_gpa
  • vcsource_type_casestudy
  • vcsource_domain_gamedev
  • vcsource_index
  • Warhammer
  • Gráficos
  • Reciprocal Collision Avoidance and Navigation for Video Games

    Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
  • navigation
  • collision avoidance
  • vcsource_type_techarticle
  • vcsource_domain_graphics
  • vcsource_domain_gamedev
  • vcsource_index
  • GDC 2012
  • Reciprocal Collision Avoidance
  • vcsource_type_graphics
  • Gráficos
  • Intel® SDK for OpenCL* Applications End User License Agreement

    End User License Agreement

    IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING. Do not copy, install, or use the Materials provided under this license agreement ("Agreement"), until you have carefully read the following terms and conditions. By copying, installing, or otherwise using the Materials, you agree to be bound by the terms of this Agreement. If you do not agree to the terms of this Agreement, do not copy, install, or use the Materials.

  • vcsource_domain_media
  • vcsource_os_windows
  • vcsource_platform_desktoplaptop
  • vcsource_domain_graphics
  • vcsource_product_oclsdk
  • vcsource_domain_gamedev
  • vcsource_index
  • OpenCL*
  • Gráficos
  • Computación en paralelo
  • Suscribirse a vcsource_domain_gamedev