Touch and Sensors

Stunned by Sensors – Starting my Ultrabook Training

As an avid fan of all things Star Trek*, I can’t help but hear Mr. Spock’s voice when I read about all these sensors we have watching and helping us in our lives today. Unfortunately as a developer, I usually feel like the guy in the red shirt on the away party when Spock says, “Sir, sensors indicate we are clear to send Mr. Duncan into the cave”. The cave in which I am then killed by the monster that extracts all the salt from my body. The real nightmare is that I’m the guy responsible for the monster detection code.

Emerging Technologies: How Ultrabooks™ Are Paving the Way

This week, Forrester Research, an independent technology and market research company, released  an insightful report based on the results of an global survey that asked respondents what they thought were the most disruptive technologies that were currently emerging or about to emerge.

The Sesame Street Guide to Developing Touch-Based Apps for Kids: Part 2

In part one of this series on making touch-based apps for kids, we talked about a fascinating research project that Sesame Street’s technology development arm released on best practices when developing touch-based apps for children. In that first article, we looked at what the primary objectives should be, interactive design suggestions, and the most common touch gestures that most children use when within an app.

The Sesame Street Guide to Developing Touch-Based Apps for Kids: Part 1

Sesame Street, the iconic show that has made learning fun for millions of children around the world for decades, isn’t just about puppets, ABC’s, and the number of the day. The company also has a dedicated app development and technology arm that is behind some pretty amazing games and apps that reinforce the learning concepts that Sesame Street is known for.

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