Android*

基于英特尔® 架构优化 Android* 操作系统上的 Unity* 游戏:案例分析

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Unity* 是移动环境(Android* 和 iOS*)中最受欢迎的移动引擎之一,许多开发人员都用它来开发和发布游戏。 基于英特尔平台的 Android 支持 Unity 之前,游戏通常需要在仿真器上运行,以将 ARM* 本地代码转换成英特尔本地代码。 有些非原生 x86 游戏根本无法在英特尔平台上启动,而有些会遇到性能问题。 随着英特尔处理器的移动市场份额不断增长,许多开发人员开始对基于 x86 架构的 Android 支持感兴趣,并希望了解如何对游戏进行优化。

本文将介绍基于 Android 的原生支持所带来的性能提升,并以 Hero Sky: Epic Guild Wars 为例分享一些在英特尔® 架构上 增强性能的技巧。

  • Android*
  • Android*
  • Desarrollo de juegos
  • game optimization
  • Graphics Frame Analysis
  • High draw call
  • Z-culling
  • GPU Duration
  • 循序渐进:使用 LEGO* Minifigures Online 创建更好的游戏

    Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
  • Desarrolladores
  • Android*
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Android*
  • Desarrollo de juegos
  • Windows*
  • Avanzado
  • Principiante
  • Intermedio
  • Intel Atom Processor
  • 4th gen intel core processor
  • graphics
  • battery life
  • pixel synchronization
  • AVSM
  • Microsoft DirectX*
  • Desarrollo de juegos
  • Gráficos
  • 教程:使用英特尔® INDE GPA 改进您的 Android* 游戏性能

    This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
  • Desarrolladores
  • Android*
  • Android*
  • Desarrollo de juegos
  • GameCodeSample
  • Graphic Performance Analyzer
  • android game
  • City racer
  • performance optimization
  • System Analyzer
  • Frame Analyzer
  • frustum culling
  • Instancing
  • Desarrollo de juegos
  • Have your game analyzed by the experts at GDC 2016!

    Calling all Game Developers!

    The Intel® Graphics Performance Analyzers team is looking for studios and engineers to participate in our hands-on Bring Your Own Game demo at GDC 2016.  Participants have the opportunity to have their game analyzed by our performance optimization experts and Intel® GPA.   Each session is a one-on-one, 90 minute session to ask questions about performance, learn Intel® GPA, and understand performance opportunities within YOUR game!

    基于 X86 的 Jack (Java* Android* 编译器套件) 和 Jill (Jack 中间库链接)

    Jack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its own .jack library and provides most toolchain features as part of a single tool: repackaging, shrinking, obfuscation and multidex. There is also a tool that translates existing .jar files to the .jack library format.
  • Android*
  • Android*
  • Marmalade C++ 和 ShiVa3D:针对 Android X86 的游戏引擎指南

    Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
  • Android*
  • Android*
  • Desarrollo de juegos
  • Marmalade C++
  • ShiVa3D* Game Engine
  • game engine
  • x86 support
  • Android* 5.0 的最佳安全实践

    Android 是世界上最受欢迎的移动系统之一。 许多人都使用 Android 设备。

    尽管 Android 非常受欢迎,但由于存在安全风险,大多数企业都避免使用 Android 设备。

    之前的 Android 版本存在许多安全漏洞。 Google 在提升安全性方面取得了很大的进步。 除支持数据加密和自动屏幕锁定外,最新设备还可限制应用的权限,以防范安全漏洞。

    另外一项重大改进是 Google 面向企业制定的新计划 — Android for Work。 该计划可提供企业级安全性,并支持散装化,能够将员工 Android 设备上的工作数据和个人数据分开。

    得益于这些显著的改进,倘若可以解决遗留的固有安全问题,企业就可以安全地使用 Android 设备。 本文将介绍四条有关 Android 设备管理的最佳实践。

    • 防止 root 或越狱
    • 防范移动恶意软件
    • 采取强劲的安全措施
    • 实施设备管理政策

    防止 root 或越狱

    root 指解锁 Android 操作系统,以便用户安装未经许可、可能存在恶意的应用,更新操作系统,以及更换固件等等。

  • Android*
  • Android*
  • 如何使用多操作系统引擎(英特尔® INDE 的测试功能)移植应用

    Do you have an existing Android* app? Thinking of porting it to iOS* platforms as well? But you have no iOS development experience. Well, you don’t need to! Multi-OS Engine will address your problem. Multi-OS Engine SDK provides the below resources for app development from IDE integration to application deployment. This article will provide you details on how to port an existing android apps to iOS using the Multi-OS Engine.
  • Desarrolladores
  • Android*
  • Android*
  • Java*
  • Intermedio
  • multi-os engine
  • Herramientas de desarrollo
  • Movilidad
  • Migración
  • 针对中国市场的基于英特尔架构的 Unity* 游戏移植指南

    With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their Unity-based games for Intel® Architecture for Android phones/tablets in China. It is very easy to port an ARM*-based Unity game to Intel Architecture if the game doesn’t have any plugins. Make sure the device filter option is FAT or x86, then build the project. You will get an APK that supports x86 native.However, we’re not done yet. Mobile games are a bit more complicated because they contain third-party plugins for performing various tasks.
  • Android*
  • Android*
  • Desarrollo de juegos
  • Desarrollo de juegos
  • 如何基于英特尔® 架构设置面向 Android* 的 FMOD* Cocos2D-x* 和 OpenAL* 库

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    之前,我们曾学习过如何在 x86 架构上编译FFmpeg 库。 这一分步式指南将为您介绍如何建立和编译专门面向 x86 目标平台的游戏和多媒体中使用的不同库。 我们将介绍如何建立FMOD*、Cocos2D-x*和 OpenAL*。

    设置和先决条件。

    在开始前,我们需要实现特定的下载先决条件。

  • Android*
  • Android*
  • Desarrollo de juegos
  • FMOD
  • cocos2d-x
  • OpenAI Libraries
  • x86 support
  • Suscribirse a Android*