Intel TBB 4.4 U2 is out!

I'm glad to announce that Intel TBB 4.4 U2 is out! 

Intel TBB 4.4 Update 2


Changes (w.r.t. Intel TBB 4.4 Update 1):

- Improved interoperability with Intel(R) OpenMP RTL (libiomp) on Linux:
    OpenMP affinity settings do not affect the default number of threads
    used in the task scheduler. Intel(R) C++ Compiler 16.0 Update 1
    or later is required.
- Added a new flow graph example with different implementations of the
    Cholesky Factorization algorithm.

Preview Features:

如何用英特尔® 实感™ 软件开发套件开发面向 Windows* 10 台式机的应用

This guide will get you up and running quickly with the Intel® RealSense™ SDK on your Windows 10 equipped computer. If you are new to the Intel RealSense SDK and are working with a computer running Windows 10, this material will give you a head start on creating Intel RealSense applications for desktop projects.
  • Desarrolladores
  • Microsoft Windows* 10
  • Tecnología Intel® RealSense™
  • C#
  • C/C++
  • Principiante
  • SDK de Intel® RealSense™
  • Tecnología Intel® RealSense™
  • Intel RealSense SDK
  • get started
  • 英特尔 实感
  • New Intel Cilk Plus runtime sources and SDK is now available

    New Intel Cilk Plus runtime sources and SDK were just released and are available for download now.

    • Intel Cilk Plus runtime sources build 4420 contains minor scheduler improvements and community-contributed Raspberry Pi* port
    • Intel Cilk Plus SDK build 4421 contains support for the latest Linux*, Windows*, and Mac OS X* operating systems

    More information can be found at https://www.cilkplus.org/download.


    Cocos游戏开发引擎对于广大开发者来说都比较熟悉,Intel RealScene是什么呢,简单理解是一种特殊的摄像头,可以捕捉用户的手势,面部表情等,进而实现AR,VR的特殊应用,本案例通过摄像头结合Cocos引擎实现一款跑酷游戏,游戏截图如下:



    Microsoft DirectX* 12 中资源绑定的性能考虑因素

    Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
  • Desarrolladores
  • Microsoft Windows* 10
  • Desarrollo de juegos
  • Windows*
  • C/C++
  • Avanzado
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • 英特尔
  • Desarrollo de juegos
  • Gráficos
  • Freejam 通过用户友好型开发战略培养用户对 Robocraft* 的忠诚度

    Using Unity and DirectX, and working in conjunction with Intel, Freejam created an online game—Robocraft—that appeals to players of all ages and works well across a wide range of computing technology. A focus on usability prompted the development team to make different decisions than they might have made if the focus were on appearance. The game was designed to work with older technology and adapt to each player’s computing resources. Optimizations were performed to ensure that these older systems could handle the graphics.
  • Desarrolladores
  • Desarrollo de juegos
  • C/C++
  • 游戏开发
  • Desarrollo de juegos
  • Optimización
  • Suscribirse a C/C++