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RealSense Unity Toolkt and Unity 5. Unity 5 needs 64 bit DLLs

While experimenting with RealSense and Unity 5 the other day, I discovered that I was getting the following error.

Failed to load 'Assets/Plugins/libpxccpp2c.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64),but was IMAGE_FILE_MACHINE_I386.....

What this means is that the libpxccpp2c.dll getting distributed by the RealSense Unity Toolkit is the 32 bit version of the DLL.  There is a very simple fix which is to simply copy the 64bit version and replace the 32 bit version of the DLL into Assets/Plugins.

Gesture Control and the Next Wave of 3D Cameras

Within the last five years, the field of Natural User Interfaces (NUIs) has been revolutionized by the influx of new devices onto the market. These devices allow users to interact directly with a user interface using gestures or speech, for example. This article looks at the extent to which this type of control is both intuitive and comfortable.

Gestensteuerung und die nächste Welle der 3D-Kameras

Innerhalb der letzten fünf Jahre gab es auf dem Gebiet der Natural User Interfaces (NUI) eine regelrechte Revolution, da eine Vielzahl neuer Geräte auf den Markt kam. Sie ermöglichen dem Nutzer z.B. durch Gesten oder Sprache eine direkte Interaktion mit einer Benutzeroberfläche. Doch inwieweit ist diese Art der Steuerung sowohl intuitiv als auch komfortabel?

Bringing RISK to the Digital World

This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination. The game plays well on desktop computers and 2 in 1s, but it really shines on All-in-One (AIO) PCs, which incorporate advanced graphics and multitouch technology with a a high-definition screen.
  • Desarrolladores
  • Microsoft Windows* 8.x
  • Desarrollo de juegos
  • Windows*
  • Principiante
  • RISK
  • Marmalade
  • Hasbro
  • All in One
  • AIO
  • pAIO
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