Intel® C++ Compiler

Windows: CUDA 6.5 and Intel Compiler (2015)?

I've been trying to find an authoritative answer for this, but everything is a few years old.  Can the Intel compiler be used with CUDA 6.5 or 7.0 on Windows / Visual Studio 2013?

I did manage to get it to work for a few hours, but then Visual Studio crashed hard and had to be repaired, and that broke it. 

Is there support for using CUDA 6.5 or 7.0 with the Intel Compiler (2015)?

icc13 license


We have been using icc10 for building the binaries and few months back switched to using icc13 compiler. icc13 build time is more than the icc10. is this something to do with license file, i have read some where that using trial license will slow down the build. But we are not using trial version but using the license which was being used for icc10 to icc13. 
Please share your inputs. 

x64 Merge Module


We have recently switched to the Intel compiler (Composer XE 2015) and we are trying to use WIX to create an installer for our product. We are currently having an issue with the x64 merge module (w_ccompxe_redist_intel64_2015.3.208.msm), WIX throws the following error:

light.exe(0,0): error LGHT0204: ICE80: This 32BitComponent Comp_cilkrts20.dll.D9F09DDD_F3FE_427A_A63E_83D87E7D99CC uses 64BitDirectory compiler.D9F09DDD_F3FE_427A_A63E_83D87E7D99CC

We have been using the Microsoft merge modules for several years and had no issues.

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
  • Desarrolladores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Desarrollo de juegos
  • Windows*
  • C/C++
  • Intel® C++ Compiler
  • Microsoft DirectX*
  • samples we’ve created have been adapted for use in games published by Blizzard and Codemasters – specifically Adaptive Volumetric Shadow Maps (AVSM)
  • Conservative Morphological Anti-Aliasing (CMAA)
  • and Software Occlusion Culling.
  • Desarrollo de juegos
  • Gráficos
  • Procesadores Intel® Core™
  • Microsoft Windows* 8 Desktop
  • Optimización
  • Suscribirse a Intel® C++ Compiler