2015 Intel® Buzz Workshop San Francisco had a great turnout! In addition to the panels and technical sessions for game developers, a Game Developer Showcase contest was held where developers could pitch their games to a panel of judges and an audience of peers. At this year’s Game Developer Showcase, a virtual reality (VR) game entitled Bazaar from Temple Gates Games won. The game is a surrealist adventure, flying carpet game where you’re steering with your head and eyes as you navigate through an aqueduct, gathering jewels and evading king water cobras.
In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some examples of non-graphics workloads and discuss how they are mapped to hardware. The tutorial has four parts. Part one will focus on the micro architecture of Intel Processor Graphics, part two will present the system architecture, part three will discuss how to program it, and part four will present some examples.
Foundations of Digital Games is a summit of innovators and influencers in gaming-related academia as well as the games industry itself. In what was originally “the premier educational conference for faculty who use game development to teach computer science concepts and principles”, it began in 2006 as Microsoft Academic Days on Game Development in Computer Science Education (GDCSE) and was hosted on a cruise ship. In 2009, it changed hands and has since been run by the Society for the Advancement of the Study of Digital Games (SASDG), a nonprofit run by such academics. Despite losing the boat, the conference has continued to grow and been key in advancing the study of games in all aspects.
5000+ web developers across the southern China were flocking to Shanghai for “iWeb Summit 2015 – Beijing”. “iWeb Summit” is an annual HTML5 developer-focused conference held by the HTML5 DreamWorks, which is one of the largest local HTML5 communities.
Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, including convergence angle and highlight disparity. Naïve stereo rendering effectively doubles the computational burden of image synthesis, and thus it is desirable to reuse as many computations as possible between the stereo image pair. Computing a single radiance for a point on a surface, to be used when synthesizing both the left and right images, results in the loss of highlight disparity. Our hypothesis is that absence of highlight disparity does not impair perception of surface properties at larger distances. We verify this hypothesis with a user study and provide rendering guidelines to leverage our findings.
Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
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