Intel® Stereo 3D SDK

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  • Stereo 3D SDK
  • Stereo 3D
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  • Primo Webcast Italiano su Intel Realsense

    Il primo Webcast di introduzione alla tecnologia Intel Realsense si e' svolto Lunedi' 15 Settembre 2014 per mano di Massimo Bonanni e mia, in qualita' di Intel Software Innovator per Realsense italiani.

    La sessione prevedeva la presentazione delle caratteristiche del nuovo SDK ed alcune demo per vedere il Sistema in Azione in anteprima.

    Alla fine e' abbiamo presentato il nuovo Realsense App Challenge 2014, la grande competizione aperta a tutti I developer con un montepremi da capogiro: 1 Milione di DOLLARI!


    Suggested Format to be used for filing Forum Questions for a Quicker Turnaround

    Legal Disclaimer

    The below given format is a highly recommended way to file a question on Media SDK Forum page. This gives support team a better idea of the issue which often results into a quicker turn around time.

    Please give all this information -

    Anticipated direction info for Media SDK 2015 for Linux Servers

    In the spirit of open communication, we've assembled current plans for our 2015 Linux product. This includes some changes in supported Linux distributions and hardware.  

    For more information please see the article below:

    Any feedback you may have is appreciated.  Thanks!


    超极本和平板电脑 Windows* 8 传感器开发指南

    本指南为开发人员提供了面向 Desktop和Windows* 8商店应用的 Microsoft Windows* 8 传感器应用编程接口 (API) 的概述并重点介绍了 Windows 8 Desktop 模式中可用的传感器功能。 我们对可以创建交互应用的 API 进行了总结,包括采用Windows 8 的加速器、磁力计和陀螺仪等常见传感器。
  • Microsoft Windows* 8
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  • libmfxsw64.dll VPP erroneous artifacts


    Using the sample 'simple_6_decode_vpp_postproc' from the latest tutorials by Jeffrey Mcallister, I am seeing noisy/buggy video being output.

    I have not modified the tutorial example, I am using it as-delivered.

    I have isolated the problem.  Using hardware  mode (-hw) does not show the problem.

    Also, using the tutorial simple_2_decode does not exhibit the problem.

    I am using the following .BAT script to exhibit the problem. This tutorial sample resizes to 50% by 50% so use NV12 160x90 with your YUV viewer.


    Can Art Influence Intel?


    Intel is seeking out the creative leadership of game development to explore the possibilities of a Creative/Content Review Board. I’m specifically reaching out to Lead Artists, Lead Tech Artists, and Creative Directors for opinions and guidance on future technologies, tools, pipelines, and workflow to advance productivity and ultimately to make better games.

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