Image Sequences or Vector Art in the Development of Flash* Games and Virtual Worlds?

This article covers the numerous reasons why artists & developers would use an image or image sequence as opposed to vector art as it relates to Flash games and virtual world development.
  • flash
  • visual computing
  • artistanimator
  • Adobe Flash
  • raster images
  • vector images
  • image sequence
  • vector art
  • Desarrollo de juegos
  • Gráficos
  • Developer Experience: Porting the Antix* Game Player to MeeGo*

    The Antix Game Player (AGP) is a middleware layer that allows users to abstract the operating system, chipset, screen size, and orientation and input device, providing an on-device, software-based game client. This article describes porting AGP to MeeGo.
  • Desarrolladores para Intel AppUp®
  • Gráficos
  • Desarrollo de juegos
  • Get a Shave and a Haircut*: CG Hair and Fur

    Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
  • artist
  • visual computing
  • artistanimator
  • Audri Phillips
  • CG hair
  • shave and a haircut
  • shave
  • haircut
  • Gráficos
  • DCT или Вниз по кроличьей норе (часть вторая, ортогональная)

    «Подумать только, что из-за какой-то вещи

    можно так уменьшиться, что превратиться в ничто»

    Льюис Кэрролл, «Алиса в стране чудес»

    В первой части сего эпоса мы разобрались в сути вопроса и пообещались построить двухмерное преобразование. Самое время начать.

    Getting the Most from your Middleware

    Modern game development increasingly uses middleware products. Middleware developers have begun to modify their products to enable parallel execution. This article describes how thoughtful design of the middleware APIs can help prevent oversubscription.
  • middleware
  • visual computing
  • thread parceling
  • oversubscription
  • Desarrollo de juegos
  • Gráficos
  • Fireflies - Scalable Ambient Effects

    Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram
  • Desarrolladores
  • Desarrollo de juegos
  • Analizadores de rendimiento de gráficos
  • GameCodeSample
  • Desarrollo de juegos
  • Gráficos
  • Computación en paralelo
  • Suscribirse a Gráficos