Gráficos

Multithreading the Rendering Pipeline for 3D Model Animation


Abstract

This article proposes a simple and efficient multithreading solution to accelerate rendering for a number of animated 3D models. The solution enhances the performance of skeletal animation by using a thread pool, double buffering, and intermittent updates. This set of techniques performs CPU-based skeletal animation at performance levels that are competitive with GPU-based animation implementations, and it serves as a flexible alternative on multi-core systems.

  • Multithreading
  • 3d model
  • cpu
  • GPU
  • animator
  • digital content creation
  • physics
  • visual computing
  • Desarrollo de juegos
  • Gráficos
  • Computación en paralelo
  • Best-Known Methods of UI design for MID

    Abstract

    The MID (Mobile Internet Device) is the latest innovation in the PC family that gives the consumer a low power mobile device with the complete capabilities of a PC. On the basis of MID’s features and applications, many issues should be taken into account to provide users with a great experience on MID’s UI. This whitepaper gives an overview of the methods of UI design for MID. The Hildon user interface is task oriented, so it needs special considerations. This whitepaper also offers the BKMs of Hildon UI design.

  • Desarrolladores
  • visual computing
  • MID
  • Desarrollo de juegos
  • Gráficos
  • Movilidad
  • Using Intel tools to maximize the performance of Image Processing Applications

    This article talks about how one of our ISV's had used our Intel tools to identify issues with their application and improve the performance. After the code tune up, they were able to gain 350% improvement in performance.
  • Tuning Image Processing applications
  • Using Intel tools for image processing applications
  • Computación en paralelo
  • Gráficos
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